AI Insights · Timothy · October 2024
Top 5 Hack and Slash Apps in Guatemala Q3 2024 Performance Overview
In Q3 2024, the top hack and slash games in Guatemala showed varied performance in terms of downloads, revenue, and active users, with each app showcasing unique trends.
The performance of the top five hack and slash applications on a unified platform in Guatemala during Q3 2024 presents a diverse landscape of user engagement and revenue generation. According to Sensor Tower data, each app demonstrated distinct trends in downloads, revenue, and weekly active users.
Stick Demon Shadow Fight from Mana Games Studio saw impressive download numbers early in the quarter, peaking at around 7.4K in mid-August. Revenue, however, was modest, with a peak of approximately $24 in the week of August 19. The game maintained a fluctuating active user base, starting with 1.2K and reaching a high of about 12.9K in the same period.
Zenless Zone Zero, published by COGNOSPHERE PTE. LTD., experienced a decline in downloads from 5.6K at the start of July to around 215 by the end of September. Revenue mirrored this trend, starting at $403 and tapering off to $156. Despite this, weekly active users remained relatively stable, with a slight increase towards the end of the quarter, reaching approximately 1.5K.
MARVEL Future Fight by Netmarble maintained a consistent presence with steady revenue throughout the quarter, peaking at $315 in late July. The app saw a notable increase in downloads, reaching 2K in mid-August, while active users grew steadily from 5.5K in early July to a peak of 7.8K in mid-August.
Ninja Ryuko: Shadow Ninja Game from Monstermob USA showed a gradual decline in downloads, starting at 927 in early July and decreasing to 309 by the end of September. Weekly active users followed a similar pattern, beginning with 1.1K and ending the quarter at 397.
Finally, Solo Leveling:Arise, also from Netmarble, displayed a steady decline in downloads, from 259 to 119 by the end of the quarter. Revenue varied, with a high of $679 in early July, gradually decreasing to $205 at the end of September. Despite these fluctuations, the game maintained a robust active user base, peaking at 23.3K in early September.
For more detailed insights and data on these applications, visit Sensor Tower.